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Title:
Beginning Swift Games Development for iOS Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / by James Goodwill, Wesley Matlock.
Main Entry:
Goodwill, James. author.
Matlock, Wesley. author.
SpringerLink (Online service)
Publisher:
Apress : Imprint: Apress,
Publication Date:
2017.
Publication Place:
Berkeley, CA :
ISBN:
9781484223109
Subject:
Computer science.
Software engineering.
Computer science.
Apple and iOS.
Software Engineering/Programming and Operating Systems.
Edition:
2nd ed.
Contents:
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
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Springer eBooks
Printed edition: 9781484223093
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