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Title Main Entry Publication Date
التلعيب. وتوظيفه في التعليم / شواهين، خير سليمان، 2021.
Gamification in Education and Business   2015.
Gamification in Learning and Education Enjoy Learning Like Gaming / Kim, Sangkyun. 2018.
Bridging Literacies with Videogames   2014.
Bridging Literacies with Videogames   2014.
Gaming essays on algorithmic culture / Galloway, Alexander R., 1974- 2006.
Gaming, governance and public policy in Macao   c2011.
Gaming lives in the twenty-first century literate connections /   2007.
Gaming matters art, science, magic, and the computer game medium / Ruggill, Judd Ethan. c2011.
Trends and Applications of Serious Gaming and Social Media   2014.
Trends and Applications of Serious Gaming and Social Media   2014.
Simulations, Serious Games and Their Applications   2014.
Simulations, Serious Games and Their Applications   2014.
Subconscious Learning via Games and Social Media   2015.
Subconscious Learning via Games and Social Media   2015.
Playful User Interfaces Interfaces that Invite Social and Physical Interaction /   2014.
Playful User Interfaces Interfaces that Invite Social and Physical Interaction /   2014.
Real-Time Visual Effects for Game Programming Kim, Chang-Hun. 2015.
Real-Time Visual Effects for Game Programming Kim, Chang-Hun. 2015.
More Playful User Interfaces Interfaces that Invite Social and Physical Interaction /   2015.
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