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1. Title: Black art of 3D game programming / Andr�e LaMothe ; [foreword by Steve Wozniak].
Black art of three-dimensional game programming
Author: LaMothe, Andr�e.
Publication: Waite Group Press ; Distributed to bookstores and Book wholesalers by Publishers Group West, Corte Madera, CA : Emeryville, CA : �1995.
2. Title: The game localization handbook / Heather Chandler, Stephanie O'Malley Deming.
Foundations of game development
Foundations of game development.
Author: Chandler, Heather Maxwell.
Publication: Jones & Bartlett Learning, Sudbury, Mass. : �2012.
Edition: 2nd ed.
3. Title: Computer games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised selected papers / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius.
CGW 2016
GIGA 2016
Communications in computer and information science,
Communications in Computer and Information Science ;
Author: Workshop on Computer Games 2016 : New York, N.Y.)
Publication: Springer, Cham, Switzerland : 2017.
4. Title: Unreal engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey.
Unreal engine virtual reality cookbook
Developing virtual reality with UE4
Developing virtual reality with Unreal Engine 4
Author: McCaffrey, Mitch,
Publication: Addison-Wesley, Boston : [2017]
 
 
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