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Title: Game of Life Cellular Automata edited by Andrew Adamatzky.
Main Entry: Adamatzky, Andrew.
SpringerLink (Online service)

Publisher: Springer London,
Publication Date: 2010.
Publication Place: London :
ISBN: 9781849962179
Subject: Computer science.
Information theory.
Computational complexity.
Artificial intelligence.
Computer science.
Theory of Computation.
Computation by Abstract Devices.
Discrete Mathematics in Computer Science.
Artificial Intelligence (incl. Robotics).

Contents: 1. Introduction to Cellular Automata and Conway’s Game of Life -- Part I Historical -- 2. Conway’s Game of Life: Early Personal Recollections -- 3. Conway’s Life -- 4. Life’s Still Lifes -- 5. A Zoo of Life Forms -- Part II Classical Topics -- 6. Growth and Decay in Life-Like Cellular Automata -- 7. The B36/S125 “2x2” Life-Like Cellular Automaton -- 8. Object Synthesis in Conway’s Game of Life and other Cellular Automata -- 9. Gliders and Glider Guns Discovery in Cellular Automata -- 10. Constraint Programming to Solve Maximal Density Still Life -- Part III Asynchronous, Continuous and Memory-Enriched Automata -- 11. Larger than Life’s Extremes: Rigorous Results for Simplified Rules and Speculation on the Phase Boundaries -- 12. RealLife -- 13. Variations on the Game of Life -- 14. Does Life Resist Asynchrony? -- 15. LIFE with Short-Term Memory -- 16. Localization Dynamics in a Binary Two-Dimensional Cellular Automaton: the Diffusion Rule -- Part IV Non-Orthogonal Lattices -- 17. The Game of Life in Non-Square Environments -- 18. The Game of Life Rules on Penrose Tilings: Still Life and Oscillators -- 19. A Spherical XOR Gate Implemented in the Game of Life -- Part V Complexity -- 20. Emergent Complexity in Conway’s Game of Life -- 21. Macroscopic Spatial Complexity of the Game of Life Cellular Automaton: A Simple Data Analysis -- Part VI Physics -- 22. The Enlightened Game of Life 23. Towards a Quantum Game of Life -- Part VII Music -- 24. Game of Life Music -- Part VIII Computation -- 25. Universal Computation and Construction in GoL Cellular Automata -- 26. A Simple Universal Turing Machine for the Game of Life Turing Machine -- 27. Computation with Competing Patterns in Life-like Automaton -- Index.
Related Records: Springer eBooks
Printed edition: 9781849962162

Cover Image: http://images.amazon.com/images/P/9781849962179.jpg

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