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Title:
Real-time 3D terrain engines using C++ and and DirectX 9 Gregory Snook. Real-time three D terrain engines using C++ and and DirectX 9
Real-time three D terrain engines using C++ and and DirectX 9 Real-time three D terrain engines using C++ and and DirectX 9
Game development series Real-time three D terrain engines using C++ and and DirectX 9
Direct3D. Real-time three D terrain engines using C++ and and DirectX 9
Prima Tech's game development. Real-time three D terrain engines using C++ and and DirectX 9
Main Entry:
Snook, Greg (Gregory)
ebrary, Inc.
Publisher:
Charles River Media,
Publication Date:
c2003.
Publication Place:
Hingham, Mass. :
ISBN:
1584502045
Subject:
C++ (Computer program language)
Computer games -- Programming.
Three-dimensional display systems.
Electronic books.
Direct3D.
Series:
Game development series
Prima Tech's game development.
Edition:
1st ed.
Cover Image:
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