Title:
An Introduction to Computer Graphics for Artists by Andrew Paquette.
Author:
Paquette, Andrew. author.
SpringerLink (Online service)
General Notes:
Preface -- Acknowledgements -- List of Figures -- List of Tables -- Introduction -- CG Basics -- Observation Skills -- Measurements -- Modeling 1: Polygons -- Resolution -- Optimization -- Validation -- Texture Coordinates (UVs) -- Shaders and Texturing -- Rendering -- Animation -- Modeling 2: NURBS -- Modeling 3: Advanced -- Industry Standards -- Appendix -- Glossary -- Index.
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Publisher:
Springer London : Imprint: Springer,
Publication Place:
London :
ISBN:
9781447151005
Subject:
Computer science.
Computer vision.
Computer graphics.
Information systems.
Arts.
Computer science.
Computer graphics.
Arts.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Appl. in Arts and Humanities.
Edition:
2nd ed. 2013.
Contents:
Preface -- Acknowledgements -- List of Figures -- List of Tables -- Introduction -- CG Basics -- Observation Skills -- Measurements -- Modeling 1: Polygons -- Resolution -- Optimization -- Validation -- Texture Coordinates (UVs) -- Shaders and Texturing -- Rendering -- Animation -- Modeling 2: NURBS -- Modeling 3: Advanced -- Industry Standards -- Appendix -- Glossary -- Index.
Physical Description:
XXXVII, 322 p. 254 illus., 243 illus. in color. online resource.
Electronic Location:
http://dx.doi.org/10.1007/978-1-4471-5100-5
Publication Date:
2013.
Title:
Introduction to Computer Graphics Using Java 2D and 3D / by Frank Klawonn.
Undergraduate Topics in Computer Science,
Undergraduate Topics in Computer Science,
Author:
Klawonn, Frank. author.
SpringerLink (Online service)
General Notes:
Introduction -- Basic Principles of Two-Dimensional Graphics -- Drawing Lines and Curves -- Areas, Text and Colours -- Basic Principles of Three-Dimensional Graphics -- Modelling Three-Dimensional Objects -- Visible Surface Determination -- Illumination and Shading -- Special Effects and Virtual Reality -- Useful Links -- Example Programs -- References to Java 2D Classes and Methods -- References to Java 3D Classes and Methods.
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications. This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises. Topics and features: Provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination Presents a practical guide to basic computer graphics programming using Java 2D and 3D Includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling Contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises Supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http://public.ostfalia.de/~klawonn/computergraphics This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.
Publisher:
Springer London : Imprint: Springer,
Publication Place:
London :
ISBN:
9781447127338
Subject:
Computer science.
Computer vision.
Computer graphics.
Computer science.
Computer graphics.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Series:
Undergraduate Topics in Computer Science,
Undergraduate Topics in Computer Science,
Edition:
2nd ed. 2012.
Contents:
Introduction -- Basic Principles of Two-Dimensional Graphics -- Drawing Lines and Curves -- Areas, Text and Colours -- Basic Principles of Three-Dimensional Graphics -- Modelling Three-Dimensional Objects -- Visible Surface Determination -- Illumination and Shading -- Special Effects and Virtual Reality -- Useful Links -- Example Programs -- References to Java 2D Classes and Methods -- References to Java 3D Classes and Methods.
Physical Description:
XVIII, 253p. 142 illus. online resource.
Electronic Location:
http://dx.doi.org/10.1007/978-1-4471-2733-8
Publication Date:
2012.
Title:
Introduction to Computer Networking by Thomas G. Robertazzi.
Author:
Robertazzi, Thomas G. author.
SpringerLink (Online service)
General Notes:
Introduction to Networks -- Ethernet -- InfiniBand -- Wireless Networks -- Multiprotocol Label Switching (MPLS) -- Optical Networks for Telecommunications -- Software-Defined Networking -- Networks on Chips -- Space Networking -- Grids, Clouds and Data Centers -- AES and Quantum Cryptography -- Bibliography.
This book gives a broad look at both fundamental networking technology and new areas that support it and use it. It is a concise introduction to the most prominent, recent technological topics in computer networking. Topics include network technology such as wired and wireless networks, enabling technologies such as data centers, software defined networking, cloud and grid computing and applications such as networks on chips, space networking and network security. The accessible writing style and non-mathematical treatment makes this a useful book for the student, network and communications engineer, computer scientist and IT professional. • Features a concise, accessible treatment of computer networking, focusing on new technological topics; • Provides non-mathematical introduction to networks in their most common forms today;< • Includes new developments in switching, optical networks, WiFi, Bluetooth, LTE, 5G, and quantum cryptography.
Publisher:
Springer International Publishing : Imprint: Springer,
Publication Place:
Cham :
ISBN:
9783319531038
Subject:
Engineering.
Computer communication systems.
Electrical engineering.
Engineering.
Communications Engineering, Networks.
Signal, Image and Speech Processing.
Computer Communication Networks.
Contents:
Introduction to Networks -- Ethernet -- InfiniBand -- Wireless Networks -- Multiprotocol Label Switching (MPLS) -- Optical Networks for Telecommunications -- Software-Defined Networking -- Networks on Chips -- Space Networking -- Grids, Clouds and Data Centers -- AES and Quantum Cryptography -- Bibliography.
Physical Description:
XIII, 154 p. 42 illus., 8 illus. in color. online resource.
Electronic Location:
http://dx.doi.org/10.1007/978-3-319-53103-8
Publication Date:
2017.
Title:
Introduction to computer networks and cybersecurity / Chwan-Hwa (John) Wu ; J. David Irwin.
Author:
Wu, Chwan-Hwa.
Irwin, J David.
General Notes:
Includes bibliographical references and index.
"Draft Introduction to Computer Networking and Cybersecurity To the Student It is difficult to overstate the importance of computer networks and network security in today's world. They have become such an integral part of our existence that only a moment's reflection is required to delineate the many ways in which they impact essentially every aspect of our lives. For example, from a personal point of view one need only consider the impact that such things as wireless phones, texting, Facebook, Twitter, online billing and the like have had on the way we interact with one another and conduct various aspects of our lives. From a business perspective, it is clear that commerce is an ever growing global enterprise, dominated by digital transactions and conducted at unbelievable speeds via the Internet. In this environment, paper transactions are rapidly disappearing, and thus there is an expanding need for individuals who understand computer networks and their many facets and ramifications. This knowledge is becoming a prerequisite for living and working effectively in today's highly technical environment in which advances in computer networks and security technology change almost daily. "--.
Publisher:
CRC Press,
Publication Place:
Boca Raton [u.a.] :
ISBN:
9781466572133
1466572132
Subject:
Datensicherung.
Rechnernetz.
Computer networks.
Computer networks -- Security measures.
Computer networks.
Computer networks -- Security measures.
Physical Description:
XLV, 1336 S. : Ill. ;
Publication Date:
2013.